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Workshop Programme
| 09:00 - 10:30 |
Session 1: Introduction to terrain representation including hill-shading, contour generation and labelling |
| 10:30 - 11:00 |
Morning Break |
| 11:00 - 12:30 |
Session 2: Advanced techniques for terrain representation including Swiss-style representation, bump mapping, alternative colour ramps and curvature rasters |
| 12:30 - 13:30 |
Lunch |
| 13:30 - 15:00 |
Session 3: Alternative ways to represent terrain including illuminated contours, hachures and scree depiction |
| 15:00 - 15:30 |
Afternoon Break |
| 15:30 - 17:00 |
Session 4: Using colour encoded terrain to create 3D stereoscopic maps |
| 17:00 - 17:15 |
Summary |
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| 18:30 - 21:00 |
Dinner |
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Tuesday, 2 September 2014 |
| 09:00 - 10:30 |
Session 5: Panoramic and plan oblique terrain mapping |
| 10:30 - 11:00 |
Morning Break |
| 11:00 - 12:30 |
Session 6: 3D thematics including 3D contours, 3D choropleths, prism maps and some fun with virtual Lego(!) |
| 12:30 - 13:30 |
Lunch |
| 13:30 - 15:00 |
Session 7: Designing and building 3D city models including the use of isometric projections |
| 15:00 - 15:30 |
Afternoon Break |
| 15:30 - 17:00 |
Session 8: Building and publishing 3D interactive web scenes |
| 17:00 - 17:30 |
Workshop Summary and Outlook |
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