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GeoCart'2014
NZCS

Overview

Focus | Goals | Level | Description | Outcome

  Focus

The Workshop will emphasise the importance of good cartographic design for representing terrain and 3D data and provide participants with the skills to produce high quality output using the ArcGIS Platform.

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  Goals

Participants will learn a range of techniques to prepare their data for display and what choices are suited to particular terrain and 3D mapping tasks. You will learn about design alternatives that promote the utility and purpose of the 3rd dimension in your map and learn how to make great maps using hands-on exercises in ArcGIS.

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  Level

The workshop is most suitable for GIS users who want to create maps that are content rich, easy to read, and attractive. You should be reasonably familiar with core GIS concepts and be able to navigate ArcGIS software as the Workshop will not be covering GIS basics. ArcGIS Online accounts will be provided to participants if they do not already have access.

The course is designed to extend your basic knowledge of making maps in GIS by showing you how to be more creative; how to think more critically about design choices; and how to make best use of the tools available in ArcGIS to map terrain and other 3D data. Crucially, we're going to go beyond the defaults so you can see how to take your mapping to the next level... but the workshop will also provide us with an opportunity to discuss and share experiences and it's hoped participants will bring their own workflows and techniques to share.

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  Description

The Workshop will predominantly comprise guided hands-on exercises to create an environment where participants can learn through experience. ArcGIS will be used throughout to demonstrate how to design and publish your maps. The hands-on exercises will give participants an opportunity to 'get their hands dirty' trying out various techniques. Full materials and data will be supplied for the purposes of the workshop exercises (which you can subsequently take away to work on post-workshop).

You will look at the standard terrain and 3D mapping tools in core software as well as how to modify or extend what is available to create different, more advanced products. This will include using the new ArcGIS Pro App which provides a linked 2D/3D map authoring environment as well as new ways to symbolize, render and publish your work. We will also explore ways to harness new publishing mechanisms to serve high quality interactive 3D web scenes. Many of the maps we'll create will be designed for publishing in ArcGIS Online as web maps and apps begin to become a de facto standard for sharing authoritative content.

Concepts, techniques and exercises will include:

  • fundamentals of cartography for effective terrain representation
  • data manipulation, design and production of a range of terrain maps
  • hill-shading (default and advanced techniques)
  • contour generation (and labeling)
  • using curvatures to enhance terrain
  • illuminated contours, hachuring, bump mapping and scree representation
  • 3D stereoscopic techniques
  • colour choices for terrain, including Swiss-style, hypsometric tinting and alternative ramps
  • panoramic and plan oblique mapping
  • 3D thematics including 3D contours, 3D choropleths, prism maps and isometric projections
  • 3D city modelling
  • publishing and sharing web maps including 3D Web Scenes

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  Outcome

Participants will become skilled in using the ArcGIS System to design and publish a wide range of 3D map types to include terrain, 3D thematics and city models; and to become knowledgeable about the cartographic principles and design alternatives that inform their decisions. You will complete a range of exercises in ArcGIS and be able to think more critically in evaluating the choices for terrain representation and why certain techniques are successful.

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Welcome | Overview | Programme | Presenters | Registration | Contact
 
  © New Zealand Cartographic Society Inc, 2014